﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BomberManServer.Gaming.Object.Mapping.Model.States
{
    public class DestructibleBlock : State
    {
        private Game game;
        private Items.Item item;
        public override Mapping.Block build(Mapping.Block block)
        {

            block.item = this.item;
            return block;
        }
        public DestructibleBlock(Game game)
        {
            this.game = game;
            item = new Items.Destructible(game);
        }
    }
}
